AUREUM Snake
liveA luxurious take on the classic snake game, wrapped in an Art Deco aesthetic of gold and obsidian. Players guide a serpent across an 18x18 grid, eating food to grow while avoiding collisions. A chain-scoring system rewards consecutive catches, and a rank progression ladder (I through X) tracks mastery across sessions. The entire game — visuals, logic, and synthesized sound effects — ships as a single HTML file with zero dependencies. D-pad touch controls, pause and game-over overlays, persistent high scores via localStorage, and Web Audio API–driven sound design deliver a polished mobile-first experience.
Screenshots



Tech Stack
Why It Works
Zero-dependency single-file architecture delivers the entire game in one HTML document
Chain-scoring and rank progression (I–X) add strategic depth beyond classic snake
Web Audio API synthesizes eat, level-up, and game-over sounds without any audio assets
Mobile-first D-pad controls with haptic feedback enable smooth touch gameplay
Want the how and why?
I write up builds like this one — the timeline, the method, and the parts worth copying. No fluff, just what actually happened.